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-
- WADED v1.23 update notes from the author
-
- In this file I'll be noting things that have been added or changed to
- WADED since the last version, since it's hard to update the documents
- regularly (and then it's even harder for you to find the new information).
-
- Version 1.20 has been quite rushed lately. Due to lack of time, it's
- been hard to get this version out. My interest in programming WADED the last
- week and a half had been a little low, however it's boosted back up again.
- Along with that I have a bit more time. I expect to complete version 1.30
- very soon, with quite a few more new features and changes.
-
- Anyhow, in this version, the NODES builder is flawless (well, I can't
- say for damn sure, but I so far it's worked excellent). It works faster than
- all builders I have seen (and it's graphical). Not to mention, it seems to be
- doing the best job. It creates the fewest NODES and SEGS (hence less splits),
- which also keeps the .WAD file size down to a minimum. The greatest benefit
- of the NODES builder working now, is that you shouldn't have to run any other
- program to build the NODES. And you won't have to worry about WADED creating
- NODES that cause DOOM to have areas you can't walk into and floating THINGS.
-
- Along with the NODES builder being fixed, a lot of other problems with
- saving and HOM effect while playing DOOM have been fixed. If all related bugs
- are gone, I'm not completely sure. The only real problem that occurs is when
- the user of WADED creates something not valid. The next version of WADED is
- going to have a complete checker, so that you won't even have to worry about
- user mistakes (or lack of knowledge on creating DOOM maps... sorry I haven't
- a tutorial yet! I know creating maps isn't too simple).
-
- Last of all, when you go to load a .WAD file now, WADED will bring up
- a pick list of files. This just makes it easier to pick which file to load.
- If you'd like to type in the file name like in previous versions, just hit
- "L". You can also switch to the main DOOM WAD file by hitting "D". And to
- pick which map you're editing within a .WAD file (whether it's the main DOOM
- WAD file or a PWAD file), you'll be prompted when you first load it which map
- to edit. From there after, you can hit "M" (the "Pick Map" selection) to
- change which map you're currently editing within the currently loaded .WAD
- file.
-
- Oh yes, I'm including RAGE.WAD with WADED for now. It's a map created
- from scratch by Gary Bertagnolli using WADED completely. It's a cool level,
- especially considering it was his first attempt to create one. There's more
- information in the RAGE.TXT file.
-
- In version 1.21, I added a thing that will make WADED beep instead of
- exiting to DOS in case of an error. That way the odds of loosing your level
- are less if something goes wrong.
-
- In version 1.22, I fixed a bug that only appeared in version 1.21,
- that prevented you from loading any files. It was a simple bug in the
- programming, yet it had a drastic effect on the end product.
-
- Read the WADED.HIS file for version 1.23, I pratically explained it
- all there...
-
- Sorry if I missed anything, I should have time to get everything put
- together better in version 1.30. Thanks for reading this file.
-
- CALL THE LITHIUM BBS (510)455-0425 FOR MORE SUPPORT!
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